In one boss battle, the three heroes fight three monsters who all have speakers for heads, and navigate a barrage of groovy attacks that look like musical notes. (And like Undertale, Deltarune’s battles get harder if players refuse to vanquish their foes).
Like Fox’s other games, Deltarune Chapter 2’s battles are unique arcade bullet hells, where every monster’s quirks are expressed in their attacks and lines during play. It’s a contrast to Undertale’s more straightforward, purely pacifism-driven play. In Chapter 2 certain enemies are worth slaying, like a despotic king who still retaliates when shown mercy. Your base stats, like health, remain unchanged, making for a difficult time surviving in later battles.ĭeltrarune’s moral stance isn’t totally different, but this time players are on their own when deciding when to show mercy to monsters, and when to fight back. But this also made the game more challenging: when you don’t kill monsters, you don’t level up. Undertale encourages a non-violent route, where none of the monsters should be vanquished, and players are more mindful of the impact of their choices. Though Undertale did give players the option to show mercy or to kill, the game sent a strong message against killing monsters. And despite being a harsh challenge, it’s a world that still feels very welcoming.
Fox also lays the groundwork for a giant sweeping adventure, one that explores another section of Deltarune’s growing world. Though the battle mechanics feel similar, this chapter complicates the moral and ethical questions posed by the game’s predecessor, Undertale, while adding to the story started in Chapter 1.
#DELTARUNE CHAPTER 2 PACIFIST ROUTE SERIES#
Players are Kris, exploring the world alongside their friends, Susie, and Ralsei - the same heroes from Chapter 1 - and fight through a series of tough, bullet-hell challenges. In his latest release, Deltarune Chapter 2, Fox picks up after the cliff-hanger of Chapter 1 only to throw players directly into a cyberspace-inspired city. This sense of humor is par for the course for developer Toby Fox.
Just an hour into Deltarune Chapter 2, “A Cyber’s World,” the game’s sullen hero, Kris, is negotiating a deal with a monster made of website popups, looking for blue checks (yes, the ones from Twitter), and playing video games with a fighting-game-obsessed, wine-drinking robot Queen whose favorite tagline is “lmao.” All the while, a catchy chiptune soundtrack bumps in the background.